#ifndef __HANDLER_CG_CONVERSATION_H__
#define __HANDLER_CG_CONVERSATION_H__

#pragma once

#include <PacketStruct.h>

class ServerSession;

class Handler_CG_CONVERSATION
{
public:
	Handler_CG_CONVERSATION();
	~Handler_CG_CONVERSATION();

	static VOID OnCG_CONVERSATION_FIELDCHAT_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
};

#endif // __HANDLER_CG_CONVERSATION_H__